

My picks are: Mario Menjivar (animation/model drawing), James Grimaldi(screenwriting), Don Poynter(perspective), Stephen Gaffney (model drawing).

Toon boom animate pro 3 kickass full#
If you have the means to blow cash on college and it's one of the closest 2D animation choices, you would have to pick the right teachers to really get the full benefit out of it. Speaking of which, once your drawings are more confident read through that book again and practice/analyze the examples. You need to work on your drawing a lot more There's a reason that there's a whole chapter on draftsmanship in the Animator's Survival Kit. Your animation displays a poor recognition of form and conveying weight. (By the way, your old post could be misinterpreted as telling someone to not look at live action footage when they're learning to animate, which is a terrible idea) Reference is a good thing to use, but it should be used more fill in what you don't know and to analyze rather than to simply copy from. I'll try reinterpreting what you said without being a jackass:Īre you rotoscoping or drawing from a video by any chance? If you are, be cautious. Yeah, you're really doing a good job at not being a part of that. >Also things like this is what makes these generals shit along with the constant arguments and shit posting. Their light table is really customizable, and the off pegs feature is a godsend. On that note, if you like using the light table a lot you should check out TVPaint. Use the light table for inbetweens that are more or less tracing between lines, and for checking for consistency Instead, when you're roughing out your inbetweens try flipping between the drawings to check between the keys (which should ideally make you think harder about what you're drawing since you're relying on quick impressions). Overusing it can be troublesome because (at least for me) you'll tend to draw very flatly, and you won't see as many opportunities for adding breakdown drawings. Speaking of your form consistency, judging spacing and the quality of the inbetweens I have a feeling that you rely on the light table/onion skins a lot. There are some very wobbly forms in the arms and the shoulders, a bit in the thigh/knee area too Be careful with your volume consistency.

Right now the timing/spacing is a bit boring. For example, you could have slowed into the insertion much more, which would not only add more variety to the motion but it'd make it seem like the ass is a tighter fit, which fits with the face too. making it more pronounced when it calls for it). Think about ease in/ease out more thoughtfully in your work (i.e. This is really nice! If I could make some suggestions to look out for in the future, or for you to try on this animation via new roughs:
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Plus the animator is super old school, makes a living almost exclusively on freelance traditional animation. Feels like I'm actually getting somewhere. Not super creative since I'm just assisting but even getting your toe in the door feels good. Just gotta keep in contact with people, they seem to appreciate it. Networking fucking sucks to do but boy does it work. He's taking me on for his next project too. Not a whole lot (around £10/foot) but it's definitely good for the CV/reel etcetera. One of them offered me a job assisting for this project (traditional animation short) since I made a good impression on him back then. I met some lecturers during my exchange who I recently sent emails to asking for a reference (just in case I needed it while looking for an internship, they fucking love references in the UK). I wish it was a better story or helpful but, just contacts unfortunately. Lastly, if you've got some good animation resources, contribute! >Reference stuff you can find with a simple google search !TdclgBqS!QWLS9f3ogerhJDfxCYPv_yFKRR11tP_IC0eaA4sEwug >Stuff you may find useful, books basic program tutorials etc If you're gonna post animation that isn't yours give source or state that it isn't yours. Talk about industry, schools, the hopelessness of it all, how we all gonna make it etc. 2403910īring us your roughs, your storyboards, your pencil tests etc. ANIMATION GENERAL~ Anonymous 08:48:30 Post No.
